So I'm making a 2D game that I want to be able to change the window size. I plan on having the game being 4:3 and border any unused edges. Now the problem comes in that I need to take the current OpenGL image and render it to a specific size, so I can keep the scaling of the objects (so an object that takes up 1/4 of the screen in 200 x 200 would fill the same area in a 400 x 400 screen). But I don't know what OpenGL uses to save the screen, or change the target rendering area to the screen. I just want a 800 x 600 image to draw freely on and then take that and place it on the screen in a specific area and at a specific size. Any ideas on how to do that? Also I'm using LWJGL.
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closed as not constructive by mh01, bummzack, Nicol Bolas, Byte56, Laurent Couvidou Mar 8 at 10:48
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