Using windows phones I need to send small amounts of data between phones in a turn based game. It's only a few bytes of data and does not need to be real time, something like in wordfeud or similar. There could be 2-4 players in one game and one players actions need to be sent to the other ones.
What would be the simplest way to manage this?
If it would be possible to easily extend to other platforms with monogame that would be nice but not a requirement right now (guess I'll cross that bridge when I come to it).
My initial hope was that this would be possible using some online service like scoreloop or openXlive that could handle all the online stuff (leaderboards, communications, social etc) but I haven't found one that can do it all.