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I am currently trying to export an animation from Maya and import to a program I am working on. One of the problems I currently have is that when imported, the mesh and animation data looks reversed along the Z-axis. I do know the Maya is right handed where as DirectX is left handed. I was curious if there was a simple solution to this. I was able to convert the mesh just fine, with the help of this web page, But this didn't tell me how to the animation data as well. Any help solving this problem would be awesome. Thanks in advance.

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What are you using to load/play your animation back? – Chuck Walbourn Jul 8 '14 at 4:41

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