Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

I am currently trying to export an animation from Maya and import to a program I am working on. One of the problems I currently have is that when imported, the mesh and animation data looks reversed along the Z-axis. I do know the Maya is right handed where as DirectX is left handed. I was curious if there was a simple solution to this. I was able to convert the mesh just fine, with the help of this web page, http://rastertek.com/dx10tut08.html. But this didn't tell me how to the animation data as well. Any help solving this problem would be awesome. Thanks in advance.

share|improve this question
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Browse other questions tagged or ask your own question.