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I am currently working in a project with UDK and I have a problem with collision.

I have a Crate who is a kActor in RigidBody physic and my player who is a Pawn. When my player move and go in collision with my crate, the event Bump is called and I have no problem.

But, when my Crate enter in collision with my Pawn when my Pawn don't move, the event Bump is not called. Also, with this case, the crate go through my Pawn without doing any collision. How can I make the collision and the event Bump work?

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Maybe the crate is considered as static collision, so is not expected to move. A flag to turn on somewhere? –  Laurent Couvidou Mar 1 '13 at 9:53

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