I'm creating a game on UDK and i have some questons about the server. my game is a 3d mmorpg simliar to dayz/warz. I have some questions
Each map will consist of 30-60 players similar to dayz/ warz. should i use cloud servers or should i go for dedicated server?
should I get a server that can hold hundreds of players or should I host multiple servers for each instances(map)?
also what should the specs be for the server if I'am looking to host 200 players per server? how do other games make a profit from server hosting.. from what i know it would cost me around £80/month to host a server for 200 players. my game cost $20/£15 so 200 x £15 equals 3000. 3000- (80 x 12 months) equals 3000 - 960 which is 2040. does that mean if you buy my game I can only host for a year. how does minecraft,warz manage to keep their servers running without additional income for years?