I created a xna-game like the iOS Platformer game "Banana Kong". The level-layers are currently saved as XML files.
<level> <layer1> <tile type="0" x="50" y="70"></tile> .. And so on </layer1> .. And so on </level>
Its a temporary solution, yes, but when I sell/release it, static levels are not very good.
So How I could create levels randomly?
The engine would have to pay attantion, to not create tiles, the player can't reach, or create tiles an other tiles.
My current concept is, that the engine could create random tiles as long a tile fits every condition - but there is a unlikely chance that this will never happen and I think there are better methods to do this.
So, I hope anybody could give me some resources, theories or anything, what can help me.