Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

My problem is this. I have a simple box made in 3DS Max 2009, the Box is 10x10x10. I've tried to load it on XNA and traslate the camera for 15 units, but I can seem to find the values needed to see the box properly. Can anyone point me to a good resource where I can find some good introduction to XNA coordinate system and how is a simple box made in 3DS Max imported properly

Best regards, David

share|improve this question
    
There's no such thing as XNA 3.5. There's XNA 3.1 and XNA 4.0. –  Olhovsky Apr 6 '11 at 2:56
add comment

2 Answers

According to the MSDN:

The XNA Framework uses a right-handed coordinate system, with the positive z-axis pointing toward the observer when the positive x-axis is pointing to the right, and the positive y-axis is pointing up.

Here is a video on how to export animated 3d meshes from 3DS Max to XNA, using kW X-port, which is a quick and easy way of exporting 3d meshes as DirectX .x model files and loading them into XNA using the SkinnedModelProcessor.

share|improve this answer
    
Using skinning for such a simple model seems an overkill for me. –  r2d2rigo Jan 17 '11 at 8:50
add comment

You need to apply the bone transforms to the model before drawing it. Check the "Draw the model" section in the following page for a example of what you need to do:

http://www.toymaker.info/Games/XNA/html/xna_models.html

share|improve this answer
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.