When I run the Store Test Kit's profiler against my game, I get a warning that says something along the likes of "Very high CPU usage on the UI thread for operations other than frame drawing."
According to the library I am using, I am still getting around 59-61 fps when I test it on a WP8, WP7.8, and a first gen WP7.5 device.
Should I be concerned? If I were to use Tasks or Parallel, does it throw it off to another thread? Or is this simply just a matter of optimizing my code.