In starling, it's faster if you use BitmapText instead of traditional text. Which is well great except for one issue. Right now the sprite sheet I was making was with a single Fla. I just created the sheet from Flash IDE.
The bitmap text however is generated using a tool like BMFont . Which generates it's own sprite sheet. Now, imagine I have three or four types of texts . Also for some reason I have multiple Sprite sheets of assets.
So the question is, how do I stick multiple sprite sheets together. Is there any available tool for it?
Does using multiple sprite cause performance issues?