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To load a tmx map in SFML which way will be flexible and optimal , use sfml maploader to load the map (http://sourceforge.net/projects/tiledsfmlloader/) or use tmx parser and then load it into SFML . i m using isometric view . if tmx parser is suitable in my case , let me know how to load them into game ?

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Could you refine your question? You're asking for a request now. – Sidar Feb 21 at 10:07
I m asking which one will be suitable and if suitable ..how to do it ? – dineshswamyp Feb 21 at 10:09
Suitability is subjective. You use what fits your needs. That's it. We can't dictate what you need to use. That's completely up to you. Both techniques will probably give you the same result(I'm pretty sure they will). Why not try both of them and see which works best for you? We don't know the scope of your project. Nor do we know exactly what your end goals are. – Sidar Feb 21 at 10:14
Also asking what "technology" to use is against GDSE policies. – Sidar Feb 21 at 10:27
Thanks.. i ll try and put results here – dineshswamyp Feb 21 at 12:05

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