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I really want to learn Opengl and i`m confused about all these toolkits glut, sdl

The question is which should i learn, and i will be happy if you post some tutorials about them. Also from which one of them i can make level editors, and stuff like that.

Im using ubuntu

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"which tech should I use" questions are off topic. See the faq. Basically, for your specific needs, you'll have to do your own research and make your own judgement calls based on the information out there. For a lot of these kinds of decisions, it's really just subjective and not suited well to the site. – Tetrad Feb 20 at 22:46
This question cannot be answered objectively. I started with GLFW since it just handles window, context and input but doesn't try hard to do everything and I liked that fact. It is similar to the very outdated GLUT. Because many beginner tutorials are available for GLFW I suggest to start with that. After a month or so I moved to SFML for the opposite reason and feel good with it. It can handle sound, fonts, basic shapes and doesn't loose the context at window recreation. It is similar to the outdated SDL but more C++ like. Moreover if you want to move some time that will be an easy step. – danijar Feb 20 at 22:57

closed as not constructive by Byte56, Tetrad Feb 20 at 22:46

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