I am using Unity 3D to make a multiplayer game using the Photon Network package in the asset store.
I have initiated two characters controlled by a Mecanim script, and they both have animations. When I start one client, the character moves and walks just fine with all the animations working.
However when the second character joins, one of them flies high up into the air and they both move through either one or the other person's set of controls.
Is there a way to fix this? Thanks
