Our LibGDX project doesn't load textures after building on PC/Android but when it's built from Eclipse using Ctrl + F11 (Run/Debug) everything is fine. What could be causing that?
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closed as not a real question by Byte56, Josh Petrie, Sean Middleditch, bummzack, Trevor Powell Feb 20 at 8:33
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, see the FAQ.
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You are probably running your application from different working directories. Check the project settings in Eclipse and look for "Debug Directory" or similar. If you run you program from withing that same directory outside Eclipse it will probably work fine. |
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