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Our LibGDX project doesn't load textures after building on PC/Android but when it's built from Eclipse using Ctrl + F11 (Run/Debug) everything is fine. What could be causing that?

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Typically you should include error messages for this type of situation. In fact, had you looked at the error messages, you'd probably find that they were errors about not being able to find the textures and you might have been able to solve this yourself. Simple troubleshooting is always easier than posting to the web and waiting for a response. –  Byte56 Feb 19 '13 at 23:44
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closed as not a real question by Byte56, Josh Petrie, Sean Middleditch, bummzack, Trevor Powell Feb 20 '13 at 8:33

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.If this question can be reworded to fit the rules in the help center, please edit the question.

1 Answer

You are probably running your application from different working directories. Check the project settings in Eclipse and look for "Debug Directory" or similar. If you run you program from withing that same directory outside Eclipse it will probably work fine.

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