What would be a good approach to develop the render system for an oldschool type racing game that uses a pseudo 3D scenery, like for example Outrun or Lotus Esprit Turbo Challenge? There's an endless scrolling road and scenery graphics are placed like billboard items, etc. I think you get the idea.
Are these developed in a similar way like Mode7 or is there a different technique behind it? Does the technique has a specific name I could search for on the web? I need to develop something like that in Flash.