This question already has an answer here:
I'm making a game in XNA and I want to limit the movement of a sprite to the screen boundaries.
How would I do this?
This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.
The simplest way, if you just want the sprite to not go off the screen is this
if (spritePosition.X > Window.ClientBounds.Width - spriteTexture.Width)
spritePosition.X = Widow.ClientBounds.Width - spriteTexture.Width;
if (spritePosition.Y > Window.ClientBounds.Height - spriteTexture.Height)
spritePosition.Y = Widow.ClientBounds.Height - spriteTexture.Height;
if (spritePosition.X < 0)
spritePosition.X = 0;
if (spritePosition.Y < 0)
spritePosition.Y = 0;
1 year ago