Every time I draw two primitives side by side, in this case two quads, I always get this seam-like tearing effect right along the sides of them. I'd like to think there is just an easy fix, but the only way I can think of would be reworking my indices, which I think would compromise my ability to draw textures. If anyone reading this can think of any fix, that would be great. Thanks in advance.
Edit: A picture might help http://imagr.eu/up/5120e99d601f66_Tiles.png