Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

Is there any way to have better quality textures ?

I thought that creating huge textures will improve their quality in game, that's why I draw textures with 0.25f or 0.5f scale.

I understand that computer can't display 4 pixels in 1 screen pixel, but how people do to have beautiful sprites while zooming ? even on smartphones...

Hope you can help me.

share|improve this question
add comment

2 Answers

up vote 3 down vote accepted

I believe what you're looking for is Mipmapping.

share|improve this answer
    
Perfect ;) ths a lot –  Sharpnel Feb 16 '13 at 21:41
add comment

equally they could be using vector art work that scales infinitly without pixelating

another method that high end game engines use is detail maps - its an extra texture that is overlaid onto the asset/wall/model when the player is very close to said asset

see a better explanation here - http://wiki.polycount.net/DetailMap

share|improve this answer
    
+1 Vector art is great for zooming. (Though it takes a special rendering steps) –  Byte56 Mar 5 '13 at 19:39
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.