I know just enough about programming to be dangerous, so please be gentle. I've created and released few simple apps for android and do some powershell scripting at work, but that's about the extent of my programming experience. I'll be using c# and XNA if that makes a difference.
If I need to keep track of ten thousand to several hundred thousand of the same object with a handful of variables each, what's a good way to handle that in a turn based strategy game? The game will need to loop through each object on each turn to check a few things.