Is there a fully featured OBB (Oriented Bounding Box) class for Ogre3D?
I don't think there is one by default but I am looking for an alternative which has all the features of the
closed as not constructive by Byte56♦, Trevor Powell, Sean Middleditch, bummzack, Ali.S Mar 15 '13 at 23:24
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No, Ogre itself doesn't seem to have an oriented bounding box class (according to the API documentation).
An OBB is a mathematic concept though, and a properly-designed interface to one isn't tied to a particular rendering engine anyhow. Thus you could build your own, possibly referring to implementations you can find around the Internet, or utilize one of those implementations directly (presuming the license permits it).