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Is there a fully featured OBB (Oriented Bounding Box) class for Ogre3D?

I don't think there is one by default but I am looking for an alternative which has all the features of the AxisAlignedBox class.

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closed as not constructive by Byte56, Trevor Powell, Sean Middleditch, bummzack, Ali.S Mar 15 '13 at 23:24

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itsnt this a which tech to use question? see the faq about those. – GameDev-er Feb 15 '13 at 22:19
No I don't think so. I wanted to know if Ogre has OBB functionality – Sean Chapman Feb 17 '13 at 0:42
What's with the downvote? This is a legitimate question. Take a +1 from me - I have used Ogre3D quite a bit (my last use was a year ago - so take this with a grain of salt) and as far as I know there isn't an OBB, but if you search their wikis, you will find an implementation that you can use. – Samaursa Feb 17 '13 at 18:05
Thanks! I will have a look – Sean Chapman Feb 17 '13 at 18:23

No, Ogre itself doesn't seem to have an oriented bounding box class (according to the API documentation).

An OBB is a mathematic concept though, and a properly-designed interface to one isn't tied to a particular rendering engine anyhow. Thus you could build your own, possibly referring to implementations you can find around the Internet, or utilize one of those implementations directly (presuming the license permits it).

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