I am trying to implement Lua into my game, but am having trouble. Say I have a weapon class, which is just a hollow shell, lacking real functions. I was thinking of creating an onFire function, which will simply call a pointer to a Lua function that was created for that weapon. Is this the way most people do it? Are there any other ways?
closed as not constructive by Nicol Bolas, Josh Petrie, Sam Hocevar, Byte56, bummzack Feb 14 at 16:30
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You can indeed call Lua functions from C++ code, you'd just need to import a Lua header and compile against Lua libraries
This site offers great examples: Using Lua with C++