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Getting this error when trying to use SDL_mixer...

SDL_types.h file not found..

I am including all the correct files as far as I can tell and have included the frameworks (both SDL and SDL_mixer) to my /systems/library/frameworks folder and it compiles well until I add SDL_mixer.h to my project. What should I do?

Here is main.cpp

#include <SDL/SDL.h>
#include "SDLMain.h"
#include "SDL_mixer.h"

int main(int argc, char ** argv)
    Mix_Chunk song;
    //Initialize SDL_mixer
    if( Mix_OpenAudio( 22050, MIX_DEFAULT_FORMAT, 2, 4096 ) == -1 )
        return false;

    song = Mix_LoadWAV("song.wav");
    SDL_SetVideoMode(1000, 500, 32, SDL_SWSURFACE);
    SDL_Event event;
    bool done = false;
        while (SDL_PollEvent(&event))
            if (event.type == SDL_QUIT)
                done = true;
            if (event.type == SDL_KEYDOWN)
                if (event.key.keysym.sym == SDLK_UP)
                    Mix_PlayChannel( -1, song, 0 );

    return 0;


share|improve this question
please post the exact error message. – miguel.martin Feb 12 '13 at 11:44
By the way, you don't need to #include "SDLMain.h" – miguel.martin Feb 12 '13 at 11:46

This is only a guess, but as far as I know you should include SDL as <SDL.h>. As I can see that you include SDL as <SDL/SDL.h> and SDL Mixer as "SDL_mixer.h", the problem is that the header of SDL_mixer.h includes <SDL_types.h>, but in your case it would have to be <SDL/SDL_types.h>.

You should either extend the include search path to include the SDL folder (prefered) or alter the SDL_mixer.h to refer to SDL/SDL_types.h (hacky).

share|improve this answer
I think that is it... Is there any way to configure xcode so I don't have to specify SDL/SDL.h? and just include "SDL.h" – cipherous Feb 12 '13 at 21:56
Ok I totally never used xcode, bout you should have something along the lines of "additional include directories". This normally translates to some "-I" compiler directives. – rioki Feb 13 '13 at 9:04

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