I just shipped my first working MonoGame in-development game to one of my friends. He got some OpenAL DLL crashes, until he installed OpenAL.
Is there a way to include the OpenAL dependencies somehow with my game? I noticed Visual Studio already copies MonoGame, OpenTK, Tao.SDL, etc. to the
Edit: XNA/MonoGame/VisualStudio already creates all the required DLLs, content, etc. in
bin; it's only OpenAL that doesn't appear (there's no DLL). What's the best way to handle this without creating an installer?