I'm looking for some books that discuss practical rendering topics like say rendering a bsp level or md2/3 mode, making a little quake like game as the goal or something to that effect. Any recommendations would be much appreciated.
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If you want to do any rendering then you should develop an understanding of the foundation frameworks that will be used, as well as an understanding of the rendering pipeline as a whole. OpenGL and DirectX are the two primary standards for rendering graphics, with OpenGL having many varieties depending on the target platform, and DirectX being microsoft exclusive. Something like this is a good start for DirectX http://www.amazon.com/Introduction-3D-Game-Programming-DirectX/dp/1936420228/ref=sr_1_1?ie=UTF8&qid=1360540306&sr=8-1&keywords=directx And this is one of the standard books for OpenGL http://www.amazon.com/OpenGL-SuperBible-Comprehensive-Tutorial-Reference/dp/0321712617/ref=sr_1_2?ie=UTF8&qid=1360540469&sr=8-2&keywords=opengl |
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