I'm wondering if this is possible and what obstacles I might face.
I have a game that's browser based, and since I can't send UDP packets from a browser, Can I use a plugin that the browser connects to via a web socket, and have that plugin send the UDP messages?
When the plugin receives a UDP packet, it'll then relay it to the browser via the TCP websocket?
Could this work? And can TCP handle tons of messages from the plugin even though it's connecting to 127.0.0.1? At least 64 players in this game. The UDP packets are usually no more than 40 bytes.