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I have created the heart body used the physics editor and it gave me the 3 polygons.I have multiple heart bodies that are spawing. When it collide with car body my application hang after some collisions. I have googled a lot and test and i have understand the prblem is multiple collision call at a time collision call twice. when i change the heart body shape to box it does not hang it works fine.So the problem with my shapes or collision .What can i do for this problem ?

Thanks,

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What are the shapes you are using for your collision? Some shapes are brutal for collision detection, while others (Cirlces/Cyllinders) are... easier on it. Also, the way you worded this makes it sound like your collision is calling collision code on other entities.. Mind posting some simplified logic of what your collision detection does? – MintyAnt Feb 9 at 7:16

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