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Now that the DirectX Effects framework has been axed, are there any other similar frameworks out there ? I now there's Nvidia CGFX, but does that work with the latest DirectX versions ? I'd rather not start writing my own from scratch.

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closed as off-topic by Josh Petrie Dec 2 '13 at 17:50

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  • "Questions that are about "which tech to use" are outside the scope of the site. For more information, see this meta post" – Josh Petrie
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Actualy, writing your own is much more efficent in my opinion. and besides you get to chose exactly how it should be working! – Tordin Feb 8 '13 at 15:41
Unless you don't know how to do it either because your programming skills are fairly low or you are a environment designer working with some kind of engine where you don't have to dwell deeper than 3 levels in GUI. – joltmode Feb 8 '13 at 16:56
The latest version of Cg does say it supports Direct3D 11, including tessellation shaders. It doesn't appear to support compute shaders though. I haven't used it recently myself so I can't say how complete its support actually is. – Nathan Reed Feb 8 '13 at 19:49
Under D3D10/11 it's actually easier and clearer to just use the raw API (not to mention less prone to perf problems from bad cbuffer usage). – 21st Century Moose Feb 9 '13 at 2:02