Implementing network lag compensation is hard, how to avoid it?
Maybe it's possible to use tricks and build game mechanics in such a way that lag would be percieved as a non critical or even as a natural part of game?
What are those technics and is there any existing games (MMORPG, Strategies, ...) that uses such technics?
Turn based games don't require lag compensation, but it would be interesting to see approaches for real-time (or just an impression of real-time, the important part - user shouldn't be blocked and forced to wait).
The main reason for me to avoid lag compensation is simplicity.