What is the best (recommended) way to integrate audio (both sound effect and music) in a game project (using C#/XNA) targeting multiple desktop platforms (W7, W8 Metro, Linux, OSX, ...) via MonoGame. XACT was the usual way in XNA but it is deprecated in W8 and also cannot be used with MonoGame, I am looking for an alternaive. Is there one?
The "usual" way is to use the
The only issue I found so far (tested on XP, Win7, and Android emulator) is that sound doesn't work on XP. I posted my long, painful saga (and solution) in this question and answer. (TLDR: OpenAL doesn't work on XP, so use NAudio for Windows instead.)