Game designers need math as one of their tools for designing game, unfortunately I can't find one book concentrate on this topic. I know there's math book about game programmer, but designer need different math sub-branch knowledge like probability, game theory etc. And most important is examples tell us how to use these math knowledge as our powerful tools. Is there some books or articles available talk about this topic? Thanks in advance.
closed as not constructive by Byte56♦, Josh Petrie♦, bummzack, Jimmy, Noctrine♦ Feb 6 '13 at 2:59
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance. If this question can be reworded to fit the rules in the help center, please edit the question.
Here's a really helpful wiki: http://math2033.uark.edu/wiki/index.php/Game_Theory.
I haven't read this, but it looks promising: http://www.goodreads.com/book/show/229281.Game_Theory
A lot of colleges offer free online course material. Here's one from Yale.