I am attempting to do something like the following: http://blogs.msdn.com/b/shawnhar/archive/2007/06/12/embedding-content-as-resources.aspx (Access the content via a DLL)
However, I need to maintain the folder structure of the fonts and images. I have attempted to add the folders to the resources file, but it doesn't add the folder if I drop it in the resources file in VS. I am thinking I might need to embed the content as just a regular folder, and each file will need its property to be set to embedded resource, but I need to use it in another assembly.
I looked at: http://zacharysnow.net/2010/07/03/xna-load-texture2d-from-embedded-resource/ but I think I can only do that with textures. I need to do it with fonts as well.
I looked at: http://stackoverflow.com/questions/859699/how-to-add-resources-in-separate-folders and that doesn't seem to help me much.
Whats the best way I can embed my resources in another assembly, while maintaining my content loading strings?
