Note: This is long but I explaining everything that you need to know. Don't read half way through it and say "What's the question?". It's simple but long and I need help as soon as possible.
So I asked a question not long ago that was similar but it wasn't my best work. What I'm trying to do is make a small jar with no other files but the jar (maybe natives if needed) that handles a window and graphics for games. I'm making this for some people I know who don't want to get into advanced graphics and stuff to make games, plus I figure it would be easier to stick everything they need into one jar that they know how to use. Anyway I found JOGL but after like the past 3 hours or so all I got with JOGL was the memory to never use it because it's a pain to install (at least for me) and everyone says a different way to install it and I need like 100 files along with my jar to get it to work. So since I'm not dealing with JOGL i figured that it's best to try and find something else. So does anyway know any way to get OpenGL into java without libraries that add more files and if so just like 1 file? I'm trying to get it so it's just that jar and nothing else. I just want this done but I'm very confused. I would also like it to be able to run on Windows, Linux and Mac. I only have a Windows machine although I can get Linux to test it on and I know someone who has a Mac but keep in mind I'm building it on a Windows machine. So my question really is how would I be able to stick OpenGL (I would like OpenAL and maybe OpenCL too) in a single jar and nothing else? I have a few exceptions such as I'm kinda ok if I need a few natives but I don't want 10 jars and 50 natives and I need it to work on all kind of machines, and also I would like to be able to use swing to handle the window.