I am building a new game with AndEngine and for some reason i keep getting this debug statement in the Logcat:
01-31 21:29:50.503: I/Choreographer(697): Skipped 152 frames! The application may be doing too much work on its main thread.
Im not really sure what is causing this error exactly during my game. I am checking a lot of collisions, but they arent initiated until after the game play scene has started.
I also noticed on my Galaxy S3 the game causes my phone to "flicker" when swiping changing home screens and pulling down the task bar at the top.
I think this error has something to do with it, but I am not sure. What do you guys think?
Also each time the user goes to another level I initialized the collision detectors all over again. But I don't unregister or stop the last collisions that were started. I thought they would be automatically cleaned up when the new one is initialized.
What do you guys think?