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I'm working on a "pretty mod" for a game which adds shaders but doesn't change anything else.

Current shaders are: 1. bloom 2. motion blur 3. DOF

Is there any other kind of filter shader I could add? What?

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Please consider rewording your question. At first sight it can be easily misread as "I'm writing a mod for a game. I added shaders, but nothing changed". – Panda Pajama Feb 1 at 9:39
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@user975135 Yes, there is. And by the way, this question asks for a discussion. I'd consider bloom to be very last-gen and DoF just kind of always has been around. And not only that, I'd say modding questions belong to gaming.SE, not here. – snake5 Feb 1 at 9:40
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@PandaPajama Why do I have a felling you're one of the few who could misread it that way? – user975135 Feb 1 at 9:52
@snake5 "yes there is"? Wow, very helpful... – user975135 Feb 1 at 9:54
@user975135 pretty hostile to constructive criticism, eh? – GameDev-er Feb 1 at 18:44
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closed as not constructive by Byte56, Josh Petrie, Trevor Powell, Sean Middleditch, Jimmy Feb 5 at 18:30

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2 Answers

up vote 1 down vote accepted

SSAO (screen space ambient occlusion) is nice, creating subtle ambient shadowing. If you have a sun, god rays (light shafts) would be cool. Then there is film grain, but personally I don't like it most of the times. Bloom looks way better with HDR lighting, btw.

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No, it is not nice. It sucks. backslashn.com/post/37712343299/… nothings.org/gamedev/ssao – snake5 Feb 1 at 9:44
@snake5 subjective opinion – user975135 Feb 1 at 9:56
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@user975135 You're saying it as if objective opinions would exist. – snake5 Feb 1 at 9:58
@snake5 Fine, wrong words. But all you do is disagree with the guy by linking to a page where some people agree and some disagree with you. So you still haven't explained why it sucks, simply that you're one of the people who don't like it. So you're arguing "which color is better".So "it sucks" is a false claim. "It sucks to some" would be true. – user975135 Feb 1 at 10:07
@user975135 Congrats, you managed to successfully dodge the point of my comment! So I'll just stick to "it sucks". – snake5 Feb 1 at 10:14
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What makes a game look "Next-Gen" is alot. It´s the whole picture of the game.

It´s hard to take an game which are not nextgen and just amp it up a bit to get it to nextgen feeling.

But in my oppinion, It´s everything from How particles look, how they interact with the world. How physics and Light is simulated realy good. Light is probably the biggest thing here. A Realy good light makes the game look unlimited times better.

But to narrow it down to shaders, it could be stuff like : High Dynamic Range, godrays, heat distortions near the ground, soft particles, volumetric particles & clouds, parralax mapping, mesh displacment and a lot more.

it´s probably easier to let some Art direction tell you a look and from there move on to what shaders to improve.

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E.g. parallax mapping and mesh displacement are hardly "filter effects" the OP asked for. – Tapio Feb 1 at 9:41
Oh, i did miss that in the overall when i was writing the answer :) – Tordin Feb 1 at 9:46

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