I'm working on a "pretty mod" for a game which adds shaders but doesn't change anything else.
Current shaders are: 1. bloom 2. motion blur 3. DOF
Is there any other kind of filter shader I could add? What?
|
I'm working on a "pretty mod" for a game which adds shaders but doesn't change anything else. Current shaders are: 1. bloom 2. motion blur 3. DOF Is there any other kind of filter shader I could add? What? |
|||||||||||||||||
|
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or specific expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, see the FAQ for guidance.
|
SSAO (screen space ambient occlusion) is nice, creating subtle ambient shadowing. If you have a sun, god rays (light shafts) would be cool. Then there is film grain, but personally I don't like it most of the times. Bloom looks way better with HDR lighting, btw. |
|||||||||||||||
|
|
What makes a game look "Next-Gen" is alot. It´s the whole picture of the game. It´s hard to take an game which are not nextgen and just amp it up a bit to get it to nextgen feeling. But in my oppinion, It´s everything from How particles look, how they interact with the world. How physics and Light is simulated realy good. Light is probably the biggest thing here. A Realy good light makes the game look unlimited times better. But to narrow it down to shaders, it could be stuff like : High Dynamic Range, godrays, heat distortions near the ground, soft particles, volumetric particles & clouds, parralax mapping, mesh displacment and a lot more. it´s probably easier to let some Art direction tell you a look and from there move on to what shaders to improve. |
|||