Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

What should I recommend: MP3 or WAV for the SFX? Also, what should I do to handle the memory in music or SFX?

share|improve this question
1  
possible duplicate of What quality should my sounds be? –  michael.bartnett Jan 29 '13 at 5:16
add comment

closed as not constructive by michael.bartnett, Laurent Couvidou, Byte56, Josh Petrie, Jimmy Feb 4 '13 at 18:20

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

1 Answer

up vote 3 down vote accepted

Both type of sound file, WAV and MP3, are okay but make sure you know how to stop the music through coding and you know LibGDX, right? Make sure that you can afford it depending on the device you're testing.

share|improve this answer
1  
Is it possible? –  Tredecies Nocturne Jan 29 '13 at 5:03
1  
Yes. It is possible. But, please, focus on your coding skills. Remember that everything is a suggestion. Only you can find the answer. Programmer takes time to learn, okay? –  David Dimalanta Jan 29 '13 at 5:04
1  
Okay, David. I understand. Thanks. –  Tredecies Nocturne Jan 29 '13 at 5:05
add comment

Not the answer you're looking for? Browse other questions tagged or ask your own question.