What should I recommend: MP3 or WAV for the SFX? Also, what should I do to handle the memory in music or SFX?
closed as not constructive by michael.bartnett, Laurent Couvidou, Byte56♦, Josh Petrie♦, Jimmy Feb 4 '13 at 18:20
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Both type of sound file, WAV and MP3, are okay but make sure you know how to stop the music through coding and you know LibGDX, right? Make sure that you can afford it depending on the device you're testing.