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Is there a better more efficent way for collision detection in XNA 4.0 besides Bounding boxes or circles? Like a way that would automatically wrap around the texture regardless of the textures shape.

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Depends on what you want to use if for and what is inefficient now. Can you expand on that more? – Byte56 Jan 25 at 22:52
I think you're looking for something like this: gamedev.stackexchange.com/questions/15191/… – jzx Jan 25 at 22:56

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