I've been looking at 3D environments for games and I would like to know (case by case) which would be the best fit for development. The types in question are between heightmaps or a model of an environment (created in Maya, Max, etc). And when I say "environment," I mean "the ground the player walks on (street, hill, valley, etc).
Here are the scenarios based off of actual games:
- Red Dead Redemption - massive open world
- Gears of War - smaller/confined world and linear navigation; urban + natural
- MW3 - small world; urban-oriented
Which is the best fit for developing the ground for each of these games?
Keep in mind that these games have varying degrees of slopes.
- This is not a coding problem. This is a design problem.
- I'm not asking how the above games were codes. I'm asking about the environment "style of whether it would be best to use a height map or model the environment (terrain) entirely within a 3D editor.