I'm taking an Introduction to Data Mining course at the university and we have to work on a final project.
As you may already know, it's difficult to collect this kind of data manually (specially when you're not working for a company of have the proper contacts).
Is there any public collection of in-game data in order to apply data mining algorithms? The kind of data I'm looking for is the sort of data they used in this paper "Predicting Player Behavior in Tomb Raider Underworld".
Characteristics: playing time, number of deaths, causes of death, rewards, treasures. Other kind of in-game data (possible an MMORPG): race, level, equipment, guild, items usage, hp/mp rate, level-up mean time, hours played by day/week/month, log-in/log-off time, etc.
The kind of problems I'd like to tackle could be represented as questions like:
- What are the chances a player is likely to pass the game [in X seconds]?
- What are the best X guilds to be with in order to meet my expectations as a player and not end up being expelled?
- What is the best world area in order to level-up faster now while minimizing death possibilities?