I'm wondering if it is possible to dynamically save / amend a current asset bundle during the running of my Unity application.
I've been looking into this for a few hours, but can't find anything about how to do this. I know you can download / stream assets from a server at run time, but I'm interesting in knowing if it's possible to do the same but in the opposite direction.
Has anyone ever attempted this before? Is there any good examples of how this could be done?