I have been experimenting with Apple's new SceneKit for fun, but I cannot seem to figure out how to input vertex data without loading a .dae file.
Does anybody who has been testing SceneKit have any idea how to set or modify vertex data?
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SceneKit is primarily a scene graph API and it isn't designed to be a complete solution for all your rendering needs; it's designed to augment existing APIs such as GLKit and CoreAnimation. Primarily the focus of the API is loading serialized geometry assets ( However, you may find SCNGeometry's geometryWithSources: selector to be what you need. Here's an example in practice. |
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