I'm making an XNA game at the moment and I'm trying to knock out my bump map shader right now. However when I compile the game crashes at the mesh.Draw() line and tells me TANGENT0 is missing. Apparently the FBX 2012 exporter didn't export tangent and binormal data properly, and I'm still having this problem despite installing the most recent exporter for Maya 2012.
For the record the plug-in readme tells me that bug is fixed and I am checking 'Tangents and Binormals' when I export.
What am I doing wrong?