With so many XNA asset viewers out there, how do I distribute my XNA game for PC without having my assets open for persons to steal or manipulate? I know i can create custom asset importer/processor, but that's too time consuming right now. So, are there any alternatives to securing my assets?
Edit: found a solution: http://www.xnawiki.com/index.php/Compressed/Encrypted_Content_Archive I was looking for something like this all along, but there is still the problem of 3d ripper dx. I guess i'll have to rely on copyright as my protection