Currently whilst making my game, I'm not sure how I am going to implement the actual gameplay/environment of it. At first I thought to do a side-on plat-former, where my character falls down the screen, from the side on. However, I think it would be much better gameplay (better gameplay mainly for mobile) to do this falling down in a birds eye view perspective.
What I want is my character to start at some arbitrary point in the world (say the sky) and fall down infinitely. Obviously, I don't actually have to make the character fall down, but I have to make it so that it looks like it is. Now I'm no artist, but how would an artist make art for the scrolling down background? Would he/she have to create sprites for the objects in the environment (i.e. clouds)?
Reference Image (sorry for the quality, and don't judge my lack of art skills):
Now as you can see, my character (the turtle) is in the sky. I eventually want it to go past the clouds and look like it is going closer the ground. Now that I think about it, would it be better for this type of game to not actually transition the setting (i.e. keep one type of setting per game). What I mean is should I just keep the sky so the character never reaches the "bottom".