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I've been trying to setup a development environment for Flixel on Ubuntu using this guide but thus far have been unsuccessful mainly due to the guide being dated and using an outdated and inactive plugin for Eclipse (axdt).

I was wondering if anyone currently develops Flixel based games using Ubuntu/Linux, and if so how you got yourself setup. Ideally I would want to use an IDE like Eclipse but I would be open to other options.

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Have you tried just writing your code in a plain old text editor and compiling with mxmlc at the command line? – michael.bartnett Jan 14 '13 at 6:37
I have not, but I will give that a try tonight. – Jacque006 Jan 14 '13 at 17:25
Double check your compile flags. There's some weirdness where you may not be statically linking something you should be. – michael.bartnett Jan 15 '13 at 5:12
Yeah. I was able to compile a Flixel project with mxmlc. Had to set static-link-runtime-shared-libraries to true. – Jacque006 Jan 15 '13 at 5:18
Be sure to put an answer down and accept it. – michael.bartnett Jan 15 '13 at 7:43
up vote 1 down vote accepted

You can successfully compile a Flixel project on Ubuntu by downloading the Flex SDK, adding it to your PATH, and running mxmlc -static-link-runtime-shared-libraries=true


Install Eclipse 3.7 Indigo, FDT 5 (, and the Flex SDK mentioned above. Make a new Flash Web project and setup a run config.

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