Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

I've been trying to setup a development environment for Flixel on Ubuntu using this guide http://forums.flixel.org/index.php?topic=4545.0 but thus far have been unsuccessful mainly due to the guide being dated and using an outdated and inactive plugin for Eclipse (axdt).

I was wondering if anyone currently develops Flixel based games using Ubuntu/Linux, and if so how you got yourself setup. Ideally I would want to use an IDE like Eclipse but I would be open to other options.

share|improve this question
2  
Have you tried just writing your code in a plain old text editor and compiling with mxmlc at the command line? –  michael.bartnett Jan 14 '13 at 6:37
    
I have not, but I will give that a try tonight. –  Jacque006 Jan 14 '13 at 17:25
    
Double check your compile flags. There's some weirdness where you may not be statically linking something you should be. –  michael.bartnett Jan 15 '13 at 5:12
    
Yeah. I was able to compile a Flixel project with mxmlc. Had to set static-link-runtime-shared-libraries to true. –  Jacque006 Jan 15 '13 at 5:18
    
Be sure to put an answer down and accept it. –  michael.bartnett Jan 15 '13 at 7:43
add comment

1 Answer 1

up vote 1 down vote accepted

You can successfully compile a Flixel project on Ubuntu by downloading the Flex SDK, adding it to your PATH, and running mxmlc YourMainGameFile.as -static-link-runtime-shared-libraries=true

OR

Install Eclipse 3.7 Indigo, FDT 5 (http://marketplace.eclipse.org/content/fdt-1#.UPolm32Ux0w), and the Flex SDK mentioned above. Make a new Flash Web project and setup a run config.

share|improve this answer
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.