My question is in about rotate methods in android.graphics.Camera. In Docs, I saw these comments:
public void rotateX (float deg) Since: API Level 1
Applies a rotation transform around the X axis.public void rotate (float x, float y, float z) Since: API Level 12
Applies a rotation transform around all three axis.
There is my question:What is difference between using rotate (float x, float y, float z) and a sequence of rotate methods? For example what's the difference between these two snippets A and B?
A)
camera.rotate (x, y, z);
B)
camera.rotateX (x);
camera.rotateY (y);
camera.rotateZ (z);


