To be brief, I'd like to create and integrate my own network handling system that would support 500+ players into a UDK project. Best I have understood various guides and online references, the most UDK will support online is ~64 players. I'm not at all experienced with networking but I'm generally good with concepts.
I would appreciate it greatly if someone would point me out a path to take. Researching is not a problem but a generalized explanation of how I might plug this into the UDK would be more geared towards the juicy bits.
Thanks, -Matt.