The vertex shader is failing to compile and the only error message I get out is
'mat3x4' : syntax error on the first occurance of
mat3x4 in the file. Its the very data-type name itself that is unsupported, it seems.
This happens on all machines I have access to for testing, which have a variety of Intel and ATI cards and run Linux with Firefox. (Chrome is not available.)
If I change all
mat3x4 to, say,
mat3 then my shader compiles fine.
- does webGL support
mat3x4? (I can find nothing via Google)
- how can I work around this? How can I package the bones into
mat4, for example, and keep the code working correctly?