Situation:
I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong size.
Question:
How can I do UV-matching on textures, which aren't of the Image or Movie type? Or is there another way to avoid texture warping? - Thanks for your answers or rather your ideas (and please tell my if anything isn't clear!).