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I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong size.


How can I do UV-matching on textures, which aren't of the Image or Movie type? Or is there another way to avoid texture warping? - Thanks for your answers or rather your ideas (and please tell my if anything isn't clear!).

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You have to set the mapping to UV (the default is Generated) in the texture property panel if you want to use the UV coords. – ccxvii Jan 6 '13 at 19:27

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