Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

Situation:

I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong size.

Question:

How can I do UV-matching on textures, which aren't of the Image or Movie type? Or is there another way to avoid texture warping? - Thanks for your answers or rather your ideas (and please tell my if anything isn't clear!).

share|improve this question
    
You have to set the mapping to UV (the default is Generated) in the texture property panel if you want to use the UV coords. –  ccxvii Jan 6 '13 at 19:27
add comment

Know someone who can answer? Share a link to this question via email, Google+, Twitter, or Facebook.

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Browse other questions tagged or ask your own question.